WET-WORK: The First Person Shooter inspired by insane artists and esoteric philosophers.
Humble Abode of the Player protagonist. Resident of the Quarry City 'Durtznache'.
300mg of, Suit-Integrated, Adreno stimulants, .45 ACP chambered submachine gun, Kaiser-koll Alloy combat knife. The minimum wage assassin and their perfected (affordable) kit.
Killers, Vagrants, Freelancers, Mercenaries, "Para-military", Bastards. All manner of term for every violent psychopath that lives in the Quarry City.
Bachelor of Design with Honours
Concept Design
WET-WORK' came to be as an experiment on a concept design/ worldbuilding project where its core design philosophies stemmed from 'academic philosophy'. The world, characters and plot are designed and written with a philosophical framework formed through various postmodernist philosophic views. Through the project, I was able to develop a consistent and striking visual style for design and realise my written prose through my own philosophical inquiry.