My 2024 showreel
Blending creativity and technical expertise, crafting immersive experiences in Unreal Engine and mastering the Volume Wall stage to create engaging and impactful digital storytelling.
Behind the scenes for the making of Pulse, a VR defib simulator
Bachelor of Screen Arts
Screen Arts Immersive Media
I served as Producer and Art Director for Pulse, as well as VP Technician for Harmony Inc. and Oversway, and Level Designer for Pulse and Gooseberries. These roles enhanced my skills in the creative industry. I worked on "Pulse" because I believe innovative education can save lives. By leveraging VR, I aimed to create an engaging experience that empowers people to act confidently in emergencies and truly make a difference.